User:Hydromancerx

Hi, this is Hydromancerx. I am the founder of Sagan 4. Hope you like our project!

Here are some species I made.



   BUILDINGCLASS_ZULU_IKHANDA BUILDING_ZULU_IKHANDA NONE TXT_KEY_BUILDING_ZULU_IKHANDA TXT_KEY_BUILDING_ZULU_IKHANDA_PEDIA TXT_KEY_BUILDING_ZULU_IKHANDA_STRATEGY <Advisor>ADVISOR_MILITARY</Advisor> <ArtDefineTag>ART_DEF_BUILDING_ZULU_IKHANDA</ArtDefineTag> <MovieDefineTag>NONE</MovieDefineTag> <HolyCity>NONE</HolyCity> <ReligionType>NONE</ReligionType> <StateReligion>NONE</StateReligion> <bStateReligion>0</bStateReligion> <PrereqReligion>NONE</PrereqReligion> <PrereqCorporation>NONE</PrereqCorporation> <FoundsCorporation>NONE</FoundsCorporation> <GlobalReligionCommerce>NONE</GlobalReligionCommerce> <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce> <VictoryPrereq>NONE</VictoryPrereq> <FreeStartEra>NONE</FreeStartEra> <MaxStartEra>NONE</MaxStartEra> <ObsoleteTech>TECH_RIFLING</ObsoleteTech> <PrereqTech>TECH_WARFARE</PrereqTech> <TechTypes> <PrereqTech>TECH_SHELTER_BUILDING</PrereqTech> </TechTypes> <TechTypes/> <Bonus>NONE</Bonus> <PrereqBonuses/> <ProductionTraits> <ProductionTrait> <ProductionTraitType>TRAIT_AGGRESSIVE</ProductionTraitType> <iProductionTrait>100</iProductionTrait> </ProductionTrait> </ProductionTraits> <HappinessTraits/> <NoBonus>NONE</NoBonus> <PowerBonus>NONE</PowerBonus> <FreeBonus>NONE</FreeBonus> <iNumFreeBonuses>0</iNumFreeBonuses> <FreeBuilding>NONE</FreeBuilding> <FreePromotion>NONE</FreePromotion> <CivicOption>NONE</CivicOption> <GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass> <iGreatPeopleRateChange>1</iGreatPeopleRateChange> <iHurryAngerModifier>0</iHurryAngerModifier> <bBorderObstacle>0</bBorderObstacle> <bTeamShare>0</bTeamShare> <bWater>0</bWater> <bRiver>0</bRiver> <bPower>0</bPower> <bDirtyPower>0</bDirtyPower> <bAreaCleanPower>0</bAreaCleanPower> <DiploVoteType>NONE</DiploVoteType> <bForceTeamVoteEligible>0</bForceTeamVoteEligible> <bCapital>0</bCapital> <bGovernmentCenter>0</bGovernmentCenter> <bGoldenAge>0</bGoldenAge> <bAllowsNukes>0</bAllowsNukes> <bMapCentering>0</bMapCentering> <bNoUnhappiness>0</bNoUnhappiness> <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation> <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy> <bNeverCapture>0</bNeverCapture> <bNukeImmune>0</bNukeImmune> <bPrereqReligion>0</bPrereqReligion> <bCenterInCity>0</bCenterInCity> <iAIWeight>0</iAIWeight> <iCost>60</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>0</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> <iExperience>0</iExperience> <iGlobalExperience>0</iGlobalExperience> <iFoodKept>0</iFoodKept> <iAirlift>0</iAirlift> <iAirModifier>0</iAirModifier> <iAirUnitCapacity>0</iAirUnitCapacity> <iNukeModifier>0</iNukeModifier> <iNukeExplosionRand>0</iNukeExplosionRand> <iFreeSpecialist>0</iFreeSpecialist> <iAreaFreeSpecialist>0</iAreaFreeSpecialist> <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist> <iMaintenanceModifier>-20</iMaintenanceModifier> <iWarWearinessModifier>0</iWarWearinessModifier> <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier> <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier> <iHealRateChange>0</iHealRateChange> <iHealth>0</iHealth> <iAreaHealth>0</iAreaHealth> <iGlobalHealth>0</iGlobalHealth> <iHappiness>0</iHappiness> <iAreaHappiness>0</iAreaHappiness> <iGlobalHappiness>0</iGlobalHappiness> <iStateReligionHappiness>0</iStateReligionHappiness> <iWorkerSpeedModifier>0</iWorkerSpeedModifier> <iMilitaryProductionModifier>0</iMilitaryProductionModifier> <iSpaceProductionModifier>0</iSpaceProductionModifier> <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier> <iTradeRoutes>0</iTradeRoutes> <iCoastalTradeRoutes>0</iCoastalTradeRoutes> <iGlobalTradeRoutes>0</iGlobalTradeRoutes> <iTradeRouteModifier>0</iTradeRouteModifier> <iForeignTradeRouteModifier>0</iForeignTradeRouteModifier> <iGlobalPopulationChange>0</iGlobalPopulationChange> <iFreeTechs>0</iFreeTechs> <iDefense>0</iDefense> <iBombardDefense>0</iBombardDefense> <iAllCityDefense>0</iAllCityDefense> <iEspionageDefense>0</iEspionageDefense> <iAsset>3</iAsset> <iPower>3</iPower> <fVisibilityPriority>1.0</fVisibilityPriority> <SeaPlotYieldChanges/> <RiverPlotYieldChanges/> <GlobalSeaPlotYieldChanges/> <YieldChanges/> <CommerceChanges/> <ObsoleteSafeCommerceChanges/> <CommerceChangeDoubleTimes/> <CommerceModifiers/> <GlobalCommerceModifiers/> <SpecialistExtraCommerces/> <StateReligionCommerces/> <CommerceHappinesses/> <ReligionChanges/> <SpecialistCounts/> <FreeSpecialistCounts/> <CommerceFlexibles/> <CommerceChangeOriginalOwners/> <ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound> <BonusHealthChanges/> <BonusHappinessChanges/> <BonusProductionModifiers/> <UnitCombatFreeExperiences> <UnitCombatFreeExperience> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <iExperience>3</iExperience> </UnitCombatFreeExperience> <UnitCombatFreeExperience> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <iExperience>3</iExperience> </UnitCombatFreeExperience> <UnitCombatFreeExperience> <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType> <iExperience>2</iExperience> </UnitCombatFreeExperience> <UnitCombatFreeExperience> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <iExperience>2</iExperience> </UnitCombatFreeExperience> <UnitCombatFreeExperience> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <iExperience>1</iExperience> </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences/> <DomainProductionModifiers/> <BuildingHappinessChanges/> <PrereqBuildingClasses/> <BuildingClassNeededs> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_ZULU_EMBASSY</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> </BuildingClassNeededs> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>6</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>4</iFlavor> </Flavor> </Flavors> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <iDCMAirbombMission>2</iDCMAirbombMission> <ReplaceBuildings> <ReplaceBuilding> <BuildingClassType>BUILDINGCLASS_GARRISON</BuildingClassType> <bReplace>1</bReplace> </ReplaceBuilding> </ReplaceBuildings> <bForceOverwrite>1</bForceOverwrite> </BuildingInfo> <BuildingInfo> BUILDINGCLASS_ASSYRIA_EKAL</BuildingClass> BUILDING_ASSYRIA_EKAL</Type> NONE</SpecialBuildingType> TXT_KEY_BUILDING_ASSYRIA_EKAL</Description> TXT_KEY_BUILDING_ASSYRIA_EKAL_PEDIA</Civilopedia> TXT_KEY_BUILDING_ASSYRIA_EKAL_STRATEGY</Strategy> <Advisor>ADVISOR_MILITARY</Advisor> <ArtDefineTag>ART_DEF_BUILDING_ASSYRIA_EKAL</ArtDefineTag> <MovieDefineTag>NONE</MovieDefineTag> <HolyCity>NONE</HolyCity> <ReligionType>NONE</ReligionType> <StateReligion>NONE</StateReligion> <bStateReligion>0</bStateReligion> <PrereqReligion>NONE</PrereqReligion> <PrereqCorporation>NONE</PrereqCorporation> <FoundsCorporation>NONE</FoundsCorporation> <GlobalReligionCommerce>NONE</GlobalReligionCommerce> <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce> <VictoryPrereq>NONE</VictoryPrereq> <FreeStartEra>NONE</FreeStartEra> <MaxStartEra>NONE</MaxStartEra> <ObsoleteTech>NONE</ObsoleteTech> <PrereqTech>TECH_MILITARY_TRAINING</PrereqTech> <TechTypes/> <Bonus>NONE</Bonus> <PrereqBonuses/> <ProductionTraits> <ProductionTrait> <ProductionTraitType>TRAIT_AGGRESSIVE</ProductionTraitType> <iProductionTrait>100</iProductionTrait> </ProductionTrait> </ProductionTraits> <HappinessTraits/> <NoBonus>NONE</NoBonus> <PowerBonus>NONE</PowerBonus> <FreeBonus>NONE</FreeBonus> <iNumFreeBonuses>0</iNumFreeBonuses> <FreeBuilding>NONE</FreeBuilding> <FreePromotion>NONE</FreePromotion> <CivicOption>NONE</CivicOption> <GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass> <iGreatPeopleRateChange>1</iGreatPeopleRateChange> <iHurryAngerModifier>0</iHurryAngerModifier> <bBorderObstacle>0</bBorderObstacle> <bTeamShare>0</bTeamShare> <bWater>0</bWater> <bRiver>0</bRiver> <bPower>0</bPower> <bDirtyPower>0</bDirtyPower> <bAreaCleanPower>0</bAreaCleanPower> <DiploVoteType>NONE</DiploVoteType> <bForceTeamVoteEligible>0</bForceTeamVoteEligible> <bCapital>0</bCapital> <bGovernmentCenter>0</bGovernmentCenter> <bGoldenAge>0</bGoldenAge> <bAllowsNukes>0</bAllowsNukes> <bMapCentering>0</bMapCentering> <bNoUnhappiness>0</bNoUnhappiness> <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation> <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy> <bNeverCapture>0</bNeverCapture> <bNukeImmune>0</bNukeImmune> <bPrereqReligion>0</bPrereqReligion> <bCenterInCity>0</bCenterInCity> <iAIWeight>0</iAIWeight> <iCost>50</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>0</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> <iExperience>0</iExperience> <iGlobalExperience>0</iGlobalExperience> <iFoodKept>0</iFoodKept> <iAirlift>0</iAirlift> <iAirModifier>0</iAirModifier> <iAirUnitCapacity>0</iAirUnitCapacity> <iNukeModifier>0</iNukeModifier> <iNukeExplosionRand>0</iNukeExplosionRand> <iFreeSpecialist>0</iFreeSpecialist> <iAreaFreeSpecialist>0</iAreaFreeSpecialist> <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist> <iMaintenanceModifier>0</iMaintenanceModifier> <iWarWearinessModifier>0</iWarWearinessModifier> <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier> <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier> <iHealRateChange>0</iHealRateChange> <iHealth>0</iHealth> <iAreaHealth>0</iAreaHealth> <iGlobalHealth>0</iGlobalHealth> <iHappiness>0</iHappiness> <iAreaHappiness>0</iAreaHappiness> <iGlobalHappiness>0</iGlobalHappiness> <iStateReligionHappiness>0</iStateReligionHappiness> <iWorkerSpeedModifier>0</iWorkerSpeedModifier> <iMilitaryProductionModifier>15</iMilitaryProductionModifier> <iSpaceProductionModifier>0</iSpaceProductionModifier> <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier> <iTradeRoutes>0</iTradeRoutes> <iCoastalTradeRoutes>0</iCoastalTradeRoutes> <iGlobalTradeRoutes>0</iGlobalTradeRoutes> <iTradeRouteModifier>0</iTradeRouteModifier> <iForeignTradeRouteModifier>0</iForeignTradeRouteModifier> <iGlobalPopulationChange>0</iGlobalPopulationChange> <iFreeTechs>0</iFreeTechs> <iDefense>0</iDefense> <iBombardDefense>0</iBombardDefense> <iAllCityDefense>0</iAllCityDefense> <iEspionageDefense>0</iEspionageDefense> <iAsset>3</iAsset> <iPower>3</iPower> <fVisibilityPriority>1.0</fVisibilityPriority> <SeaPlotYieldChanges/> <RiverPlotYieldChanges/> <GlobalSeaPlotYieldChanges/> <YieldChanges/> <CommerceChanges/> <ObsoleteSafeCommerceChanges/> <CommerceChangeDoubleTimes/> <CommerceModifiers/> <GlobalCommerceModifiers/> <SpecialistExtraCommerces/> <StateReligionCommerces/> <CommerceHappinesses/> <ReligionChanges/> <SpecialistCounts/> <FreeSpecialistCounts/> <CommerceFlexibles/> <CommerceChangeOriginalOwners/> <ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound> <BonusHealthChanges/> <BonusHappinessChanges/> <BonusProductionModifiers/> <UnitCombatFreeExperiences/> <DomainFreeExperiences> <DomainFreeExperience> <DomainType>DOMAIN_LAND</DomainType> <iExperience>3</iExperience> </DomainFreeExperience> </DomainFreeExperiences> <DomainProductionModifiers/> <BuildingHappinessChanges/> <PrereqBuildingClasses/> <BuildingClassNeededs> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_ASSYRIAN_EMBASSY</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> </BuildingClassNeededs> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <iDCMAirbombMission>2</iDCMAirbombMission> <ReplaceBuildings> <ReplaceBuilding> <BuildingClassType>BUILDINGCLASS_GARRISON</BuildingClassType> <bReplace>1</bReplace> </ReplaceBuilding> </ReplaceBuildings> <bForceOverwrite>1</bForceOverwrite> </BuildingInfo> <BuildingInfo> BUILDINGCLASS_OTTOMAN_HAMMAM</BuildingClass> BUILDING_OTTOMAN_HAMMAM</Type> NONE</SpecialBuildingType> TXT_KEY_BUILDING_OTTOMAN_HAMMAM</Description> TXT_KEY_BUILDING_OTTOMAN_HAMMAM_PEDIA</Civilopedia> TXT_KEY_BUILDING_OTTOMAN_HAMMAM_STRATEGY</Strategy> <Advisor>ADVISOR_GROWTH</Advisor> <ArtDefineTag>ART_DEF_BUILDING_OTTOMAN_HAMMAM</ArtDefineTag> <MovieDefineTag>NONE</MovieDefineTag> <HolyCity>NONE</HolyCity> <ReligionType>NONE</ReligionType> <StateReligion>NONE</StateReligion> <bStateReligion>0</bStateReligion> <PrereqReligion>NONE</PrereqReligion> <PrereqCorporation>NONE</PrereqCorporation> <FoundsCorporation>NONE</FoundsCorporation> <GlobalReligionCommerce>NONE</GlobalReligionCommerce> <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce> <VictoryPrereq>NONE</VictoryPrereq> <FreeStartEra>NONE</FreeStartEra> <MaxStartEra>NONE</MaxStartEra> <ObsoleteTech>NONE</ObsoleteTech> <PrereqTech>TECH_WATERWORKS</PrereqTech> <TechTypes> <PrereqTech>TECH_MASONRY</PrereqTech> </TechTypes> <Bonus>NONE</Bonus> <PrereqBonuses/> <ProductionTraits> <ProductionTrait> <ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType> <iProductionTrait>100</iProductionTrait> </ProductionTrait> </ProductionTraits> <HappinessTraits/> <NoBonus>NONE</NoBonus> <PowerBonus>NONE</PowerBonus> <FreeBonus>NONE</FreeBonus> <iNumFreeBonuses>0</iNumFreeBonuses> <FreeBuilding>NONE</FreeBuilding> <FreePromotion>NONE</FreePromotion> <CivicOption>NONE</CivicOption> <GreatPeopleUnitClass>UNITCLASS_DOCTOR</GreatPeopleUnitClass> <iGreatPeopleRateChange>2</iGreatPeopleRateChange> <iHurryAngerModifier>0</iHurryAngerModifier> <bBorderObstacle>0</bBorderObstacle> <bTeamShare>0</bTeamShare> <bWater>0</bWater> <bRiver>0</bRiver> <bPower>0</bPower> <bDirtyPower>0</bDirtyPower> <bAreaCleanPower>0</bAreaCleanPower> <DiploVoteType>NONE</DiploVoteType> <bForceTeamVoteEligible>0</bForceTeamVoteEligible> <bCapital>0</bCapital> <bGovernmentCenter>0</bGovernmentCenter> <bGoldenAge>0</bGoldenAge> <bAllowsNukes>0</bAllowsNukes> <bMapCentering>0</bMapCentering> <bNoUnhappiness>0</bNoUnhappiness> <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation> <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy> <bNeverCapture>0</bNeverCapture> <bNukeImmune>0</bNukeImmune> <bPrereqReligion>0</bPrereqReligion> <bCenterInCity>1</bCenterInCity> <iAIWeight>0</iAIWeight> <iCost>700</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>75</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> <iExperience>0</iExperience> <iGlobalExperience>0</iGlobalExperience> <iFoodKept>0</iFoodKept> <iAirlift>0</iAirlift> <iAirModifier>0</iAirModifier> <iAirUnitCapacity>0</iAirUnitCapacity> <iNukeModifier>0</iNukeModifier> <iNukeExplosionRand>0</iNukeExplosionRand> <iFreeSpecialist>0</iFreeSpecialist> <iAreaFreeSpecialist>0</iAreaFreeSpecialist> <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist> <iMaintenanceModifier>0</iMaintenanceModifier> <iWarWearinessModifier>0</iWarWearinessModifier> <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier> <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier> <iHealRateChange>0</iHealRateChange> <iHealth>1</iHealth> <iAreaHealth>0</iAreaHealth> <iGlobalHealth>1</iGlobalHealth> <iHappiness>2</iHappiness> <iAreaHappiness>0</iAreaHappiness> <iGlobalHappiness>0</iGlobalHappiness> <iStateReligionHappiness>0</iStateReligionHappiness> <iWorkerSpeedModifier>0</iWorkerSpeedModifier> <iMilitaryProductionModifier>0</iMilitaryProductionModifier> <iSpaceProductionModifier>0</iSpaceProductionModifier> <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier> <iTradeRoutes>0</iTradeRoutes> <iCoastalTradeRoutes>0</iCoastalTradeRoutes> <iGlobalTradeRoutes>0</iGlobalTradeRoutes> <iTradeRouteModifier>0</iTradeRouteModifier> <iForeignTradeRouteModifier>0</iForeignTradeRouteModifier> <iGlobalPopulationChange>0</iGlobalPopulationChange> <iFreeTechs>0</iFreeTechs> <iDefense>0</iDefense> <iBombardDefense>0</iBombardDefense> <iAllCityDefense>0</iAllCityDefense> <iEspionageDefense>0</iEspionageDefense> <iAsset>5</iAsset> <iPower>0</iPower> <fVisibilityPriority>1.0</fVisibilityPriority> <SeaPlotYieldChanges/> <RiverPlotYieldChanges/> <GlobalSeaPlotYieldChanges/> <YieldChanges/> <CommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>1</iCommerce> <iCommerce>0</iCommerce> </CommerceChanges> <ObsoleteSafeCommerceChanges/> <CommerceChangeDoubleTimes/> <CommerceModifiers/> <GlobalCommerceModifiers/> <SpecialistExtraCommerces/> <StateReligionCommerces/> <CommerceHappinesses/> <ReligionChanges/> <SpecialistCounts/> <FreeSpecialistCounts/> <CommerceFlexibles/> <CommerceChangeOriginalOwners/> <ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound> <BonusHealthChanges/> <BonusHappinessChanges/> <BonusProductionModifiers/> <UnitCombatFreeExperiences/> <DomainFreeExperiences/> <DomainProductionModifiers/> <BuildingHappinessChanges/> <PrereqBuildingClasses/> <BuildingClassNeededs> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_AQUEDUCT</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_OTTOMAN_EMBASSY</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> </BuildingClassNeededs> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <iDCMAirbombMission>2</iDCMAirbombMission> <iPrereqPopulation>6</iPrereqPopulation> <bForceOverwrite>1</bForceOverwrite> </BuildingInfo> <BuildingInfo> BUILDINGCLASS_KHMER_BARAY</BuildingClass> BUILDING_KHMER_BARAY</Type> NONE</SpecialBuildingType> TXT_KEY_BUILDING_KHMER_BARAY</Description> <Civilopedia>TXT_KEY_BUILDING_KHMER_BARAY_PEDIA</Civilopedia> <Strategy>TXT_KEY_BUILDING_KHMER_BARAY_STRATEGY</Strategy> <Advisor>ADVISOR_GROWTH</Advisor> <ArtDefineTag>ART_DEF_BUILDING_KHMER_BARAY</ArtDefineTag> <MovieDefineTag>NONE</MovieDefineTag> <HolyCity>NONE</HolyCity> <ReligionType>NONE</ReligionType> <StateReligion>NONE</StateReligion> <bStateReligion>0</bStateReligion> <PrereqReligion>NONE</PrereqReligion> <PrereqCorporation>NONE</PrereqCorporation> <FoundsCorporation>NONE</FoundsCorporation> <GlobalReligionCommerce>NONE</GlobalReligionCommerce> <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce> <VictoryPrereq>NONE</VictoryPrereq> <FreeStartEra>NONE</FreeStartEra> <MaxStartEra>NONE</MaxStartEra> <ObsoleteTech>NONE</ObsoleteTech> <PrereqTech>TECH_WATERWORKS</PrereqTech> <TechTypes> <PrereqTech>TECH_MASONRY</PrereqTech> </TechTypes> <Bonus>NONE</Bonus> <PrereqBonuses/> <ProductionTraits> <ProductionTrait> <ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType> <iProductionTrait>100</iProductionTrait> </ProductionTrait> </ProductionTraits> <HappinessTraits/> <NoBonus>NONE</NoBonus> <PowerBonus>NONE</PowerBonus> <FreeBonus>NONE</FreeBonus> <iNumFreeBonuses>0</iNumFreeBonuses> <FreeBuilding>NONE</FreeBuilding> <FreePromotion>NONE</FreePromotion> <CivicOption>NONE</CivicOption> <GreatPeopleUnitClass>UNITCLASS_DOCTOR</GreatPeopleUnitClass> <iGreatPeopleRateChange>2</iGreatPeopleRateChange> <iHurryAngerModifier>0</iHurryAngerModifier> <bBorderObstacle>0</bBorderObstacle> <bTeamShare>0</bTeamShare> <bWater>0</bWater> <bRiver>0</bRiver> <bPower>0</bPower> <bDirtyPower>0</bDirtyPower> <bAreaCleanPower>0</bAreaCleanPower> <DiploVoteType>NONE</DiploVoteType> <bForceTeamVoteEligible>0</bForceTeamVoteEligible> <bCapital>0</bCapital> <bGovernmentCenter>0</bGovernmentCenter> <bGoldenAge>0</bGoldenAge> <bAllowsNukes>0</bAllowsNukes> <bMapCentering>0</bMapCentering> <bNoUnhappiness>0</bNoUnhappiness> <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation> <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy> <bNeverCapture>0</bNeverCapture> <bNukeImmune>0</bNukeImmune> <bPrereqReligion>0</bPrereqReligion> <bCenterInCity>1</bCenterInCity> <iAIWeight>0</iAIWeight> <iCost>700</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>75</iConquestProb> <iCitiesPrereq>0</iCitiesPrereq> <iTeamsPrereq>0</iTeamsPrereq> <iLevelPrereq>0</iLevelPrereq> <iMinLatitude>0</iMinLatitude> <iMaxLatitude>90</iMaxLatitude> <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> <iAnarchyModifier>0</iAnarchyModifier> <iGoldenAgeModifier>0</iGoldenAgeModifier> <iGlobalHurryModifier>0</iGlobalHurryModifier> 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<BuildingClassType>BUILDINGCLASS_SIAMESE_EMBASSY</BuildingClassType> <bPrereqBuildingClass>1</bPrereqBuildingClass> </PrereqOrBuildingClass> </PrereqOrBuildingClasses> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <iDCMAirbombMission>2</iDCMAirbombMission> <iPrereqPopulation>6</iPrereqPopulation> <bForceOverwrite>1</bForceOverwrite> </BuildingInfo> <BuildingInfo> <BuildingClass>BUILDINGCLASS_GREEK_ODEON</BuildingClass> <Type>BUILDING_GREEK_ODEON</Type> <SpecialBuildingType>NONE</SpecialBuildingType> <Description>TXT_KEY_BUILDING_GREEK_ODEON</Description> <Civilopedia>TXT_KEY_BUILDING_GREEK_ODEON_PEDIA</Civilopedia> <Strategy>TXT_KEY_BUILDING_GREEK_ODEON_STRATEGY</Strategy> <Advisor>ADVISOR_ECONOMY</Advisor> 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<iCommerce>0</iCommerce> <iCommerce>0</iCommerce> </CommerceChangeDoubleTimes> <CommerceModifiers/> <GlobalCommerceModifiers/> <SpecialistExtraCommerces/> <StateReligionCommerces/> <CommerceHappinesses> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>5</iCommerce> </CommerceHappinesses> <ReligionChanges/> <SpecialistCounts> <SpecialistCount> <SpecialistType>SPECIALIST_ARTIST</SpecialistType> <iSpecialistCount>1</iSpecialistCount> </SpecialistCount> </SpecialistCounts> <FreeSpecialistCounts/> <CommerceFlexibles/> <CommerceChangeOriginalOwners/> <ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound> <BonusHealthChanges/> <BonusHappinessChanges> <BonusHappinessChange> <BonusType>BONUS_MUSIC</BonusType> <iHappinessChange>1</iHappinessChange> </BonusHappinessChange> </BonusHappinessChanges> <BonusProductionModifiers/> <UnitCombatFreeExperiences/> <DomainFreeExperiences/> <DomainProductionModifiers/> <BuildingHappinessChanges/> <PrereqBuildingClasses/> <BuildingClassNeededs> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_GREEK_EMBASSY</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> </BuildingClassNeededs> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors/> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <iDCMAirbombMission>2</iDCMAirbombMission> <iPrereqPopulation>13</iPrereqPopulation> <bForceOverwrite>1</bForceOverwrite> </BuildingInfo> <BuildingInfo> <BuildingClass>BUILDINGCLASS_MONGOL_GER</BuildingClass> <Type>BUILDING_MONGOL_GER</Type> <SpecialBuildingType>NONE</SpecialBuildingType> <Description>TXT_KEY_BUILDING_MONGOL_GER</Description> <Civilopedia>TXT_KEY_BUILDING_MONGOL_GER_PEDIA</Civilopedia> <Strategy>TXT_KEY_BUILDING_MONGOL_GER_STRATEGY</Strategy> <Advisor>ADVISOR_MILITARY</Advisor> <ArtDefineTag>ART_DEF_BUILDING_MONGOL_GER</ArtDefineTag> <MovieDefineTag>NONE</MovieDefineTag> 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<GlobalCommerceModifiers/> <SpecialistExtraCommerces/> <StateReligionCommerces/> <CommerceHappinesses/> <ReligionChanges/> <SpecialistCounts/> <FreeSpecialistCounts/> <CommerceFlexibles/> <CommerceChangeOriginalOwners/> <ConstructSound>AS2D_BUILD_STABLE</ConstructSound> <BonusHealthChanges/> <BonusHappinessChanges/> <BonusProductionModifiers/> <UnitCombatFreeExperiences> <UnitCombatFreeExperience> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <iExperience>4</iExperience> </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences/> <DomainProductionModifiers/> <BuildingHappinessChanges/> <PrereqBuildingClasses/> <BuildingClassNeededs> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_MONGOLIAN_EMBASSY</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> </BuildingClassNeededs> <PrereqOrBuildingClasses> <PrereqOrBuildingClass> <BuildingClassType>BUILDINGCLASS_STABLE</BuildingClassType> <bPrereqBuildingClass>1</bPrereqBuildingClass> </PrereqOrBuildingClass> <PrereqOrBuildingClass> <BuildingClassType>BUILDINGCLASS_KNIGHT_STABLE</BuildingClassType> <bPrereqBuildingClass>1</bPrereqBuildingClass> </PrereqOrBuildingClass> </PrereqOrBuildingClasses> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <iDCMAirbombMission>2</iDCMAirbombMission> <bForceOverwrite>1</bForceOverwrite> </BuildingInfo> <BuildingInfo> <BuildingClass>BUILDINGCLASS_SUMERIAN_ZIGGURAT</BuildingClass> <Type>BUILDING_SUMERIAN_ZIGGURAT</Type> <SpecialBuildingType>NONE</SpecialBuildingType> <Description>TXT_KEY_BUILDING_SUMERIAN_ZIGGURAT</Description> <Civilopedia>TXT_KEY_BUILDING_SUMERIAN_ZIGGURAT_PEDIA</Civilopedia> <Strategy>TXT_KEY_BUILDING_SUMERIAN_ZIGGURAT_STRATEGY</Strategy> <Advisor>ADVISOR_ECONOMY</Advisor> <ArtDefineTag>ART_DEF_BUILDING_SUMERIAN_ZIGGURAT</ArtDefineTag> <MovieDefineTag>NONE</MovieDefineTag> <HolyCity>NONE</HolyCity> <ReligionType>NONE</ReligionType> <StateReligion>NONE</StateReligion> <bStateReligion>0</bStateReligion> <PrereqReligion>RELIGION_MESO</PrereqReligion> <PrereqCorporation>NONE</PrereqCorporation> <FoundsCorporation>NONE</FoundsCorporation> <GlobalReligionCommerce>NONE</GlobalReligionCommerce> <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce> <VictoryPrereq>NONE</VictoryPrereq> <FreeStartEra>ERA_MODERN</FreeStartEra> <MaxStartEra>NONE</MaxStartEra> <ObsoleteTech>NONE</ObsoleteTech> <PrereqTech>TECH_PRIESTHOOD</PrereqTech> <TechTypes> <PrereqTech>TECH_MASONRY</PrereqTech> </TechTypes> <TechTypes/> <Bonus>NONE</Bonus> <PrereqBonuses/> <ProductionTraits> <ProductionTrait> <ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType> <iProductionTrait>100</iProductionTrait> </ProductionTrait> </ProductionTraits> 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<CommerceHappinesses/> <ReligionChanges/> <SpecialistCounts> <SpecialistCount> <SpecialistType>SPECIALIST_PRIEST</SpecialistType> <iSpecialistCount>2</iSpecialistCount> </SpecialistCount> </SpecialistCounts> <FreeSpecialistCounts/> <CommerceFlexibles/> <CommerceChangeOriginalOwners/> <ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound> <BonusHealthChanges/> <BonusHappinessChanges/> <BonusProductionModifiers/> <UnitCombatFreeExperiences/> <DomainFreeExperiences/> <DomainProductionModifiers/> <BuildingHappinessChanges/> <PrereqBuildingClasses/> <BuildingClassNeededs> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_SUMERIAN_EMBASSY</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> </BuildingClassNeededs> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> 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<iEspionageDefense>0</iEspionageDefense> <iAsset>2</iAsset> <iPower>3</iPower> <fVisibilityPriority>1.0</fVisibilityPriority> <SeaPlotYieldChanges/> <RiverPlotYieldChanges/> <GlobalSeaPlotYieldChanges/> <YieldChanges/> <CommerceChanges/> <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>1</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>1000</iCommerce> </CommerceChangeDoubleTimes> <CommerceModifiers> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>25</iCommerce> </CommerceModifiers> <GlobalCommerceModifiers/> <SpecialistExtraCommerces/> <StateReligionCommerces/> <CommerceHappinesses/> <ReligionChanges/> <SpecialistCounts/> <FreeSpecialistCounts/> <CommerceFlexibles/> <CommerceChangeOriginalOwners/> <ConstructSound>AS2D_BUILD_CASTLE</ConstructSound> <BonusHealthChanges/> <BonusHappinessChanges/> <BonusProductionModifiers> <BonusProductionModifier> <BonusType>BONUS_STONE</BonusType> <iProductonModifier>100</iProductonModifier> </BonusProductionModifier> </BonusProductionModifiers> <UnitCombatFreeExperiences> <UnitCombatFreeExperience> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <iExperience>5</iExperience> </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences/> <DomainProductionModifiers/> <BuildingHappinessChanges/> <PrereqBuildingClasses/> <BuildingClassNeededs> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_SPANISH_EMBASSY</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> </BuildingClassNeededs> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>6</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>4</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_ESPIONAGE</FlavorType> <iFlavor>4</iFlavor> </Flavor> </Flavors> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <iDCMAirbombMission>2</iDCMAirbombMission> <iPrereqPopulation>6</iPrereqPopulation> <bForceOverwrite>1</bForceOverwrite> </BuildingInfo> <BuildingInfo> <BuildingClass>BUILDINGCLASS_SIAM_HO_TRAI</BuildingClass> <Type>BUILDING_SIAM_HO_TRAI</Type> <SpecialBuildingType>NONE</SpecialBuildingType> <Description>TXT_KEY_BUILDING_SIAM_HO_TRAI</Description> <Civilopedia>TXT_KEY_BUILDING_SIAM_HO_TRAI_PEDIA</Civilopedia> <Strategy>TXT_KEY_BUILDING_SIAM_HO_TRAI_STRATEGY</Strategy> <Advisor>ADVISOR_SCIENCE</Advisor> <ArtDefineTag>ART_DEF_BUILDING_SIAM_HO_TRAI</ArtDefineTag> <MovieDefineTag>NONE</MovieDefineTag> <HolyCity>NONE</HolyCity> <ReligionType>NONE</ReligionType> <StateReligion>NONE</StateReligion> 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<iTradeRouteModifier>0</iTradeRouteModifier> <iForeignTradeRouteModifier>0</iForeignTradeRouteModifier> <iGlobalPopulationChange>0</iGlobalPopulationChange> <iFreeTechs>0</iFreeTechs> <iDefense>0</iDefense> <iBombardDefense>0</iBombardDefense> <iAllCityDefense>0</iAllCityDefense> <iEspionageDefense>0</iEspionageDefense> <iAsset>3</iAsset> <iPower>0</iPower> <fVisibilityPriority>1.0</fVisibilityPriority> <SeaPlotYieldChanges/> <RiverPlotYieldChanges/> <GlobalSeaPlotYieldChanges/> <YieldChanges/> <CommerceChanges/> <ObsoleteSafeCommerceChanges> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>3</iCommerce> </ObsoleteSafeCommerceChanges> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>1000</iCommerce> </CommerceChangeDoubleTimes> <CommerceModifiers> <iCommerce>0</iCommerce> <iCommerce>40</iCommerce> </CommerceModifiers> <GlobalCommerceModifiers/> <SpecialistExtraCommerces/> <StateReligionCommerces/> <CommerceHappinesses/> <ReligionChanges/> <SpecialistCounts> <SpecialistCount> <SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> <iSpecialistCount>2</iSpecialistCount> </SpecialistCount> </SpecialistCounts> <FreeSpecialistCounts/> <CommerceFlexibles/> <CommerceChangeOriginalOwners/> <ConstructSound>AS2D_BUILD_LIBRARY</ConstructSound> <BonusHealthChanges/> <BonusHappinessChanges/> <BonusProductionModifiers/> <UnitCombatFreeExperiences/> <DomainFreeExperiences/> <DomainProductionModifiers/> <BuildingHappinessChanges/> <PrereqBuildingClasses/> <BuildingClassNeededs> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_SIAMESE_EMBASSY</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> </BuildingClassNeededs> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors> <Flavor> <FlavorType>FLAVOR_SCIENCE</FlavorType> <iFlavor>15</iFlavor> </Flavor> </Flavors> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <iDCMAirbombMission>2</iDCMAirbombMission> <iPrereqPopulation>6</iPrereqPopulation> <bForceOverwrite>1</bForceOverwrite> </BuildingInfo> <BuildingInfo> <BuildingClass>BUILDINGCLASS_FRENCH_SALON</BuildingClass> <Type>BUILDING_FRENCH_SALON</Type> <SpecialBuildingType>NONE</SpecialBuildingType> <Description>TXT_KEY_BUILDING_FRENCH_SALON</Description> <Civilopedia>TXT_KEY_BUILDING_FRENCH_SALON_PEDIA</Civilopedia> <Strategy>TXT_KEY_BUILDING_FRENCH_SALON_STRATEGY</Strategy> <Advisor>ADVISOR_SCIENCE</Advisor> <ArtDefineTag>ART_DEF_BUILDING_FRENCH_SALON</ArtDefineTag> <MovieDefineTag>NONE</MovieDefineTag> <HolyCity>NONE</HolyCity> <ReligionType>NONE</ReligionType> <StateReligion>NONE</StateReligion> <bStateReligion>0</bStateReligion> <PrereqReligion>NONE</PrereqReligion> <PrereqCorporation>NONE</PrereqCorporation> <FoundsCorporation>NONE</FoundsCorporation> <GlobalReligionCommerce>NONE</GlobalReligionCommerce> <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce> <VictoryPrereq>NONE</VictoryPrereq> <FreeStartEra>NONE</FreeStartEra> <MaxStartEra>NONE</MaxStartEra> <ObsoleteTech>NONE</ObsoleteTech> <PrereqTech>TECH_EDUCATION</PrereqTech> <TechTypes/> <Bonus>NONE</Bonus> <PrereqBonuses/> <ProductionTraits> <ProductionTrait> <ProductionTraitType>TRAIT_SCIENTIFIC</ProductionTraitType> <iProductionTrait>100</iProductionTrait> </ProductionTrait> </ProductionTraits> <HappinessTraits/> <NoBonus>NONE</NoBonus> <PowerBonus>NONE</PowerBonus> <FreeBonus>NONE</FreeBonus> <iNumFreeBonuses>0</iNumFreeBonuses> <FreeBuilding>NONE</FreeBuilding> <FreePromotion>NONE</FreePromotion> <CivicOption>NONE</CivicOption> <GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass> <iGreatPeopleRateChange>2</iGreatPeopleRateChange> <iHurryAngerModifier>0</iHurryAngerModifier> <bBorderObstacle>0</bBorderObstacle> <bTeamShare>0</bTeamShare> <bWater>0</bWater> <bRiver>0</bRiver> <bPower>0</bPower> 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<SpecialistExtraCommerces/> <StateReligionCommerces/> <CommerceHappinesses/> <ReligionChanges/> <SpecialistCounts/> <FreeSpecialistCounts/> <CommerceFlexibles/> <CommerceChangeOriginalOwners/> <ConstructSound>AS2D_BUILD_BANK</ConstructSound> <BonusHealthChanges/> <BonusHappinessChanges/> <BonusProductionModifiers/> <UnitCombatFreeExperiences> <UnitCombatFreeExperience> <UnitCombatType>UNITCOMBAT_WOODEN_SHIPS</UnitCombatType> <iExperience>3</iExperience> </UnitCombatFreeExperience> </UnitCombatFreeExperiences> <DomainFreeExperiences/> <DomainProductionModifiers/> <BuildingHappinessChanges/> <PrereqBuildingClasses/> <BuildingClassNeededs> <BuildingClassNeeded> <BuildingClassType>BUILDINGCLASS_CUSTOM_HOUSE</BuildingClassType> <bNeededInCity>1</bNeededInCity> </BuildingClassNeeded> </BuildingClassNeededs> <SpecialistYieldChanges/> <BonusYieldModifiers/> <ImprovementFreeSpecialists/> <Flavors> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <iDCMAirbombMission>2</iDCMAirbombMission> <iPrereqPopulation>6</iPrereqPopulation> <bForceOverwrite>1</bForceOverwrite> </BuildingInfo> </BuildingInfo> </BuildingInfos> </Civ4BuildingInfos>